![]() The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. It helps in load balancing and optimizing the visitor experience. ![]() The cookie is used for registering which server-cluster is serving the visitor. This cookie is set by the provider Twitch. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Advertisement". The cookie is used to store the user consent for the cookies in the category "Other. ![]() The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. The arrangement of biomes is done manually and there is always the option of detailed modeling of special areas we want to stand out.Necessary cookies are absolutely essential for the website to function properly. The procedural generation does the heavy lifting of creating the raw geography and populating the world with resources and points of interest. We also use Unity to preview and tweak the procedurally generated territory. The code for the world generation is written by Clockwork Labs and runs in Unity. What software are you using to create the world biomes/ terrain, and is the world a fully processual by the world generating software?. So a player will not be able to force the procedural creation of new territory just by walking forever in a straight line but there is no hard limit on how much land we can add to the world later on. The world is finite but can be extended by adding additional land mass whenever the player density requires it. It is worth mentioning that while the BitCraft world is mostly procedurally generated, this is not happening on the fly. Maps and player data are stored server side. Where will all the map data and player data be stored? After all, in games with procedural generation, everything will not disappear, but will only expand. To give you an idea of the general direction we are heading we don’t want music to overshadow the natural sounds of the world and instead utilize music to highlight poignant moments that players will remember. We are looking forward to sharing it all with you and we will have a big announcement in a few months. There was no sound enabled during previous BitCraft pre-alpha tests but very exciting things have started on the audio front. We are prepared to adjust this based on future testing and feedback. The reason for this is, exactly as the question suggests, to enable trade between regions.ĭuring pre-alpha, the production of material or harvesting of cultivated resources is not affected by the location of the production facility.įor example, farms can grow all kinds of crops, no matter where located. Many naturally spawning resources can only be found and gathered in specific regions. Will certain regions be only to grow/produce items in that area? So towns can trade with each other. For the first test, we invited a few dozen testers, by now BitCraft can comfortably hold hundreds of testers and we will soon be ready to invite several thousand, but there are 752.000 applicants on our list. We have been able to scale the tests considerably since we started. The only exception has been a Discord exclusive test wave, where testers could signup on a first come first serve basis.įor reverence and to understand why so many people have not been invited yet We did not review or pre-select testers individually or based on a group. Does the alpha tester application get reviewed in groups or is it individual? Been waiting quite some time now.įor most of the previous pre-alpha test waves we randomly selected invites from the list of people who signed up on our website.
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